/**
 * Copyright (c) 2009 Mujtaba Hassanpur.
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

import javax.swing.*;

/**
 * Represents the entry point of the game.
 */
public class Starter
{
	private static final int WINDOW_WIDTH = 320;
	private static final int WINDOW_HEIGHT = 480;
	private static final String WINDOW_TITLE = "Collapsing Bricks";
	
	/**
	 * Creates an instance of CollapsingBricksGame. 
	 * @param args Arguments list.
	 */
	public static void main(String[] args)
	{
		// changes the look and feel of the GUI to reflect the operating system
		try
		{
	        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());	        		
	    } catch (Exception e) { }
	    
	    CollapsingBricksGame game = CollapsingBricksGame.getCollapsingBricksGame();
	    game.setSize(WINDOW_WIDTH + 6, WINDOW_HEIGHT + 49);
	    game.setTitle(WINDOW_TITLE);
	    game.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
	    game.setResizable(false);
	    game.setVisible(true);
	}

}
